6-Man Destroyer

6-Man Destroyer6-Man Destroyer6-Man Destroyer

6-Man Destroyer

6-Man Destroyer6-Man Destroyer6-Man Destroyer
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    • Home
    • About
    • How to Play
    • FAQ
    • Books by Lucas
    • Where to Buy
  • Home
  • About
  • How to Play
  • FAQ
  • Books by Lucas
  • Where to Buy

How to Set up and Play

Getting Set Up!

Watch this quick set up video guide before you play

How to Play!

Watch this video to learn the rules and how to play

Step by Step Instructions

Step 1: Collect 6 "Men"

Step 3: The Pit and Jails

Step 2: Resistance Cards

Run around the house and collect 6 small random objects. Give them fun nicknames, because they will be your team. Line them up in 2 rows of 3, this is your bench.

Step 2: Resistance Cards

Step 3: The Pit and Jails

Step 2: Resistance Cards

Deal each player 6 Resistance cards. Use the marker to write your nicknames on the top of each card and place them next to each object.

Step 3: The Pit and Jails

Step 3: The Pit and Jails

Step 4: Who Attacks First?

  Place the play mat with the PIT in the middle and designate two easy-to-reach "jail" spots on the table next to each bench. 

Step 4: Who Attacks First?

Step 4: Who Attacks First?

Step 4: Who Attacks First?

Shuffle and place the Attack cards face down on the Attack Cards spot on the mat. Each player should roll a die. Give the first person to roll a 1, the player token. 

Step 5: To the PIT!

Step 4: Who Attacks First?

Step 5: To the PIT!

The player with the token and the player to their left, each get one die. Both players roll simultaneously, designating the position number of the object you send to the "PIT." If an object is missing (in jail), skip that position in your count and go "around the horn."

Step 6: Attack

Step 4: Who Attacks First?

Step 5: To the PIT!

The player with the token goes first, flips an attack card onto the Discard Pile spot on the mat, and shouts it out! Only draw 1 card at a time.

Step 7: Check Resistance & Counter

Step 7: Check Resistance & Counter

Step 7: Check Resistance & Counter

 The other player checks the two resistances for the object being attacked. If not there, that object goes to "jail." If it is there, shout "Resistance!" Player 2 can now flip an attack card to counterattack. Shout it out!

Step 8: Total Domination

Step 7: Check Resistance & Counter

Step 7: Check Resistance & Counter

Repeat Steps 5-7 until all 6 objects from one player are in "jail." In a 3- or 4-person game, the player who eliminated an opponent gets the player token to begin the next round.





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Special Cards

Step 7: Check Resistance & Counter

Special Cards

  • Lose a Turn: no action.
  • Get out of Jail: Move a "jail" object to your bench.
  • Double Team: Players roll the die and send a second object to the "pit. " All 4 resistances are available, but if you don't have it, both players go to "jail." 

In-Game Questions

Q) If I pull a special card, do I get to go again?

 A) No, only pull 1 card per turn.  

Q) What happens if we pull 2 Double Team cards in a row?

 A) Bad news, only 1 Double Team can be played at a time – so it becomes a Lose Your Turn card. 

Q) What happens if I pull a Double Team card, but only 1 object is left?

A) Whoever has enough players to put 2 in the pit, must. The round continues as normal.  

Q) What happens if we make it through the whole attack card deck without a winner?

A) Shuffle the cards and place them face down on the Attack Card spot and continue. 

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